Tuesday, April 26, 2011

Paidia and Ludus Revisited

Let's think about paidia and ludus again, and how they might relate to narrative, in games and in digital media broadly. When we consider "narrative" as telling, not necessarily as plot, what does that reveal? Is telling always antithetical to doing? Do we not tell as we do? The answer may be in the difference between Red vs. Blue and Halo gameplay.

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