Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Monday, March 21, 2011

Ambiguity! (Is that clear?)

Brian Sutton-Smith's chapter "Play and Ambiguity" brings a lot of things together, and raises even more questions for our exploration of play and games. As we move towards the proposal for your project, and the class bifurcates (I just love working that word in whenever I can) into clusters around games or films, we will have different interests in play and ambiguity. But before that, we'll create some of our own games together as a group in the next couple of weeks.

So, back to some key concepts. Here are William Empson's seven kinds of ambiguity, ripped from p. 298 of Sutton-Smith's chapter.











Sutton-Smith outlines seven rhetorics, seeming to want to contribute seven of something of his own (and making me anxious that my virtual subjectivity definition only has five aspects, clearly lacking a couple):

The Rhetoric of play as . . .

1. progress
2. fate
3. power
4. identity
5. imaginary
6. self
7. frivolous

We shall discuss.

And to test our ambiguity levels, here are the instructions for the surrealist game Exquisite Corpse:

Write an article and an adjective on a piece of paper, then fold it over before passing it to your neighbor. Next, write a noun, then fold and pass. Now a verb, then fold and pass. Back to the article and adjective, then do the hokey pokey. No, really fold and pass, just checking to see if you are paying attention. Finish up with a noun. Unfold the papers and read aloud.



Thursday, March 10, 2011

Caillois
















Of course there is much more to the two chapters "The Definition of Play" and "The Classification of Games" from Roger Caillois's Man, Play, and Games than only what is represented by the chart (with or without banjo music!)



Paidia: "uncontrolled fantasy," "frolicsome and impulsive exuberance," "anarchic and capricious"
Ludus: "arbitrary, imperative, and purposely tedious conentions," "completely impractical," "requires an ever greater amount of effort, patience, skill, or ingenuity."

Agôn
Alea
Mimicry
Ilinx



Recall our Play! workshop (see cut scenes again here)